The horror writer H.P. Lovecraft (1890-1937) has a huge contemporary following. Everyone who’s into scary writing knows that. There are scores of authors, both amateur and professional, who’ve continued to write stories in, or inspired by, the elaborate universe of monsters and secret cults and decrepitude he created.
Lovecraft’s reputation has only grown since his death. His influence can be seen clearly in all the current masters of geeky horror and fantasy, including Joss Whedon, Steven Spielberg and J.J. Abrams.
Why has he stayed so popular? We certainly can’t credit his prose, which on a good day was overstuffed, on a bad maddeningly pseudo-intellectual. (From The Call of Cthulu: “The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein…” etc. etc. etc.)
No, I’d wager it’s because Lovecraft was an early master — maybe even the inventor — of the storytelling technique known as world-building. Lovecraft was among the first authors to create a complex alternate reality and then revisit it over and over. Readers could follow him to this reality and escape their everyday concerns. All this without needing to get drunk or high — though I’m sure some people chose to do that, too!
Fast forward to today: World-building is the defining technique of contemporary popular fiction. Think of just about any recent blockbuster book, movie or TV show. Chances are it’s set in a parallel fantasy world. The Hunger Games, Harry Potter, Game of Thrones, Ender’s Game, all the superhero stories — the list goes on. Like Lovecraft’s work, these stories all take place in made-up worlds. And like Lovecraft’s work, they’re all issued in installments, so that once people have learned about a world they can immerse themselves in it over and over again — deepening their understanding of that universe each time.
All this is not even to mention the wildly popular media of video games and comic books. These are the true paragons of world-building, incorporating visual and sometimes aural components. (Hmm, the idea of the “game,” or competition, is clearly also a strong theme in contemporary storytelling. Good idea for a future post.)
What do you think? Did Lovecraft invent world-building? Is that the main reason he remains so popular today? –Justin